Searched refs:fragmentHandle (Results 1 – 1 of 1) sorted by relevance
56 final int fragmentHandle = getShaderHandle(GL_FRAGMENT_SHADER, fragmentSrc); in loadShaderProgram() local57 return getProgramHandle(vertexHandle, fragmentHandle); in loadShaderProgram()89 private int getProgramHandle(int vertexHandle, int fragmentHandle) { in getProgramHandle() argument97 glAttachShader(program, fragmentHandle); in getProgramHandle()