Searched refs:filter_r_ (Results 1 – 2 of 2) sorted by relevance
100 filter_r_[0] = 3.2406f; in EmulatedScene()101 filter_r_[1] = -1.5372f; in EmulatedScene()102 filter_r_[2] = -0.4986f; in EmulatedScene()177 filter_r_[0] = rX; in SetColorFilterXYZ()178 filter_r_[1] = rY; in SetColorFilterXYZ()179 filter_r_[2] = rZ; in SetColorFilterXYZ()350 (filter_r_[0] * mat_xyz[0] + filter_r_[1] * mat_xyz[1] + in CalculateScene()351 filter_r_[2] * mat_xyz[2]) * in CalculateScene()
128 float filter_r_[3]; variable