Searched refs:fencePassThroughHandle (Results 1 – 5 of 5) sorted by relevance
40 void* fencePassThroughHandle);42 typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);48 void* fencePassThroughHandle);
72 void* fencePassThroughHandle);78 typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);90 void* fencePassThroughHandle);
278 void* fencePassThroughHandle);
34 void* fencePassThroughHandle) { in dequeueBuffer() argument64 err = fenceWait(item.mFence->get(), fencePassThroughHandle); in dequeueBuffer()79 &releaseFenceId, fencePassThroughHandle); in dequeueBuffer()
470 void* fencePassThroughHandle) { in dequeueBuffer() argument485 createFence, fenceWait, fencePassThroughHandle); in dequeueBuffer()