Home
last modified time | relevance | path

Searched refs:fencePassThroughHandle (Results 1 – 5 of 5) sorted by relevance

/aosp12/frameworks/native/libs/nativedisplay/include/surfacetexture/
H A DImageConsumer.h40 void* fencePassThroughHandle);
42 typedef status_t (*SurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
48 void* fencePassThroughHandle);
H A Dsurface_texture_platform.h72 void* fencePassThroughHandle);
78 typedef int (*ASurfaceTexture_fenceWait)(int fence, void* fencePassThroughHandle);
90 void* fencePassThroughHandle);
H A DSurfaceTexture.h278 void* fencePassThroughHandle);
/aosp12/frameworks/native/libs/nativedisplay/surfacetexture/
H A DImageConsumer.cpp34 void* fencePassThroughHandle) { in dequeueBuffer() argument
64 err = fenceWait(item.mFence->get(), fencePassThroughHandle); in dequeueBuffer()
79 &releaseFenceId, fencePassThroughHandle); in dequeueBuffer()
H A DSurfaceTexture.cpp470 void* fencePassThroughHandle) { in dequeueBuffer() argument
485 createFence, fenceWait, fencePassThroughHandle); in dequeueBuffer()