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Searched refs:fadedFramesCount (Results 1 – 2 of 2) sorted by relevance

/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.h188 const Animation::Part& part, int fadedFramesCount);
204 bool shouldStopPlayingPart(const Animation::Part& part, int fadedFramesCount,
H A DBootAnimation.cpp1388 const int fadedFramesCount, in shouldStopPlayingPart() argument
1391 return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && in shouldStopPlayingPart()
1451 int fadedFramesCount = 0; in playAnimation() local
1466 for (int r=0 ; !part.count || r<part.count || fadedFramesCount > 0 ; r++) { in playAnimation()
1467 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1484 if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; in playAnimation()
1528 fade = static_cast<float>(++fadedFramesCount) / part.framesToFadeCount; in playAnimation()
1529 if (fadedFramesCount >= part.framesToFadeCount) { in playAnimation()
1530 fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading in playAnimation()