Searched refs:externalTexture (Results 1 – 13 of 13) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | Cache.cpp | 396 const auto externalTexture = in primeShaderCache() local 412 auto textures = {srcTexture, externalTexture}; in primeShaderCache() 413 auto texturesWithF16 = {srcTexture, externalTexture, f16ExternalTexture}; in primeShaderCache() 422 drawPIPImageLayer(renderengine, display, dstTexture, externalTexture); in primeShaderCache()
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/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/ |
H A D | forward_tonemap.inl | 24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" 43 "vec4 rgb = texture(externalTexture, flipped); \n"
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H A D | rgba_inverse_tonemap.inl | 24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; … 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
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