Home
last modified time | relevance | path

Searched refs:externalTexture (Results 1 – 13 of 13) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/
H A DCache.cpp396 const auto externalTexture = in primeShaderCache() local
412 auto textures = {srcTexture, externalTexture}; in primeShaderCache()
413 auto texturesWithF16 = {srcTexture, externalTexture, f16ExternalTexture}; in primeShaderCache()
422 drawPIPImageLayer(renderengine, display, dstTexture, externalTexture); in primeShaderCache()
/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …
/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/
H A Dforward_tonemap.inl24 "layout(binding = 0) uniform samplerExternalOES externalTexture; \n"
43 "vec4 rgb = texture(externalTexture, flipped); \n"
H A Drgba_inverse_tonemap.inl24 …"layout(binding = 0) uniform samplerExternalOES externalTexture; …
43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); …