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Searched refs:effectBuilder (Results 1 – 4 of 4) sorted by relevance

/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DAnimatedDrawables.h68 SkRuntimeShaderBuilder effectBuilder; member
74 auto& effectBuilder = const_cast<SkRuntimeShaderBuilder&>(params.effectBuilder); in draw() local
76 setUniform2f(effectBuilder, "in_origin", params.x->value, params.y->value); in draw()
77 setUniform(effectBuilder, "in_radius", params.radius); in draw()
78 setUniform(effectBuilder, "in_progress", params.progress); in draw()
79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw()
107 setUniform2f(effectBuilder, "in_tRotation1", cos(rotation1), sin(rotation1)); in draw()
109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()
111 setUniform2f(effectBuilder, "in_tRotation3", cos(rotation3), sin(rotation3)); in draw()
113 params.paint->value.setShader(effectBuilder.makeShader(nullptr, false)); in draw()
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/aosp12/frameworks/native/libs/renderengine/skia/filters/
H A DLinearEffect.cpp452 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader() local
454 effectBuilder.child("input") = shader; in createLinearEffectShader()
457 effectBuilder.uniform("in_rgbToXyz") = mat4(); in createLinearEffectShader()
458 effectBuilder.uniform("in_xyzToRgb") = colorTransform; in createLinearEffectShader()
463 effectBuilder.uniform("in_rgbToXyz") = mat4(inputColorSpace.getRGBtoXYZ()); in createLinearEffectShader()
464 effectBuilder.uniform("in_xyzToRgb") = in createLinearEffectShader()
468 effectBuilder.uniform("in_displayMaxLuminance") = maxDisplayLuminance; in createLinearEffectShader()
471 effectBuilder.uniform("in_inputMaxLuminance") = in createLinearEffectShader()
473 return effectBuilder.makeShader(nullptr, false); in createLinearEffectShader()
/aosp12/hardware/google/pixel/vibrator/cs40l25/
H A DVibrator.cpp423 std::ostringstream effectBuilder; in compose() local
439 effectBuilder << e.delayMs << ","; in compose()
454 if (effectBuilder.tellp() == 0) { in compose()
458 effectBuilder << 0; in compose()
460 effectQueue = effectBuilder.str(); in compose()
915 std::ostringstream effectBuilder; in getCompoundDetails() local
929 effectBuilder << thisEffectIndex << "." << thisVolLevel; in getCompoundDetails()
932 effectBuilder << ","; in getCompoundDetails()
934 effectBuilder << WAVEFORM_DOUBLE_CLICK_SILENCE_MS; in getCompoundDetails()
937 effectBuilder << ","; in getCompoundDetails()
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/aosp12/frameworks/base/libs/hwui/tests/unit/
H A DCanvasOpTests.cpp590 .effectBuilder = SkRuntimeShaderBuilder(effect)}; in TEST()