Searched refs:dynamicColoringEnabled (Results 1 – 2 of 2) sorted by relevance
728 bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; in initShaders() local731 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders()1129 animation.dynamicColoringEnabled = true; in parseAnimationDesc()1366 if (mAnimation != nullptr && mAnimation->dynamicColoringEnabled) { in movie()1536 if (animation.dynamicColoringEnabled) { in playAnimation()
113 bool dynamicColoringEnabled = false; member