Searched refs:dstThread (Results 1 – 3 of 3) sorted by relevance
2741 if (dstThread != NULL) { in closeOutput_nonvirtual()2743 Mutex::Autolock _dl(dstThread->mLock); in closeOutput_nonvirtual()2748 dstThread); in closeOutput_nonvirtual()3955 if (dstThread == NULL) { in moveEffects()3960 Mutex::Autolock _dl(dstThread->mLock); in moveEffects()3988 sessionId, srcThread, dstThread); in moveEffectChain_l()3998 if (!chain->isCompatibleWithThread_l(dstThread)) { in moveEffectChain_l()4001 dstThread); in moveEffectChain_l()4021 status = dstThread->addEffect_l(effect); in moveEffectChain_l()4063 Mutex::Autolock _dl(dstThread->mLock); in moveAuxEffectToIo()[all …]
772 PlaybackThread *dstThread);775 const sp<PlaybackThread>& dstThread,
1444 sp<PlaybackThread> dstThread = (PlaybackThread *)thread.get(); in attachAuxEffect() local1447 status_t status = af->moveAuxEffectToIo(EffectId, dstThread, &srcThread); in attachAuxEffect()1450 status = dstThread->attachAuxEffect(this, EffectId); in attachAuxEffect()1452 AudioSystem::moveEffectsToIo(std::vector<int>(EffectId), dstThread->id()); in attachAuxEffect()1457 af->moveAuxEffectToIo(EffectId, srcThread, &dstThread); in attachAuxEffect()