Searched refs:downDist (Results 1 – 1 of 1) sorted by relevance
44 float downDist = (float) Math.hypot(downSecondPoint.x - downPoint.x, in calculateBoundsAndAngle() local50 float overStretchMin = minScale - dist / downDist > 0 ? minScale - dist / downDist : 0; in calculateBoundsAndAngle()51 float overStretchMax = dist / downDist - maxScale > 0 ? dist / downDist - maxScale : 0; in calculateBoundsAndAngle()53 Math.min(maxScale + overStretchMax * OVERRESIZE_DAMP_FACTOR, dist / downDist)); in calculateBoundsAndAngle()