Searched refs:distance2 (Results 1 – 4 of 4) sorted by relevance
121 const float distance2 = traverseSession->getProximityInfoState(0)->getPointToKeyLength( in getTranspositionCost() local123 const float distance = distance1 + distance2; in getTranspositionCost()
904 const auto distance2 = std::abs((frameRate.getValue() - std::prev(lowerBound)->getValue())); in findClosestKnownFrameRate() local905 return distance1 < distance2 ? *lowerBound : *std::prev(lowerBound); in findClosestKnownFrameRate()
302 inline float distance2(float x, float y, float z) { in distance2() function307 return sqrtf(distance2(x, y, z)); in distance()
447 friend inline constexpr T PURE distance2(const VECTOR<T>& lv, const VECTOR<RT>& rv) { in distance2() function