Searched refs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance
394 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local399 return dispatchEntry; in createDispatchEntry()2907 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local2984 dispatchEntry->resolvedEventId = in enqueueDispatchEntryLocked()3024 if (dispatchEntry->hasForegroundTarget()) { in enqueueDispatchEntryLocked()3131 dispatchEntry->deliveryTime = currentTime; in startDispatchCycleLocked()3380 releaseDispatchEntry(dispatchEntry); in drainDispatchQueue()3385 if (dispatchEntry->hasForegroundTarget()) { in releaseDispatchEntry()3388 delete dispatchEntry; in releaseDispatchEntry()5801 dispatchEntry = *dispatchEntryIt; in doDispatchCycleFinishedLockedInterruptible()[all …]
255 const DispatchEntry& dispatchEntry) const;257 const DispatchEntry& dispatchEntry) const;569 void releaseDispatchEntry(DispatchEntry* dispatchEntry);654 DispatchEntry* dispatchEntry, KeyEntry& keyEntry,657 DispatchEntry* dispatchEntry, MotionEntry& motionEntry,