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Searched refs:discard_blocks (Results 1 – 2 of 2) sorted by relevance

/aosp12/art/compiler/optimizing/
H A Dcode_sinking.cc125 const ArenaBitVector& discard_blocks, in AddInstruction() argument
129 if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) && in AddInstruction()
138 const ArenaBitVector& discard_blocks, in AddInputs() argument
141 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs()
147 const ArenaBitVector& discard_blocks, in AddInputs() argument
150 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
153 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
/aosp12/bootable/recovery/updater/
H A Dblockimg.cpp195 static bool discard_blocks(int fd, off64_t offset, uint64_t size, bool force = false) { in discard_blocks() function
310 if (!discard_blocks(fd_, offset, current_range_left_)) { in SeekToOutputRange()
507 if (!discard_blocks(fd, offset, size)) { in WriteBlocks()
1293 if (!discard_blocks(params.fd, offset, size)) { in PerformCommandZero()
1471 if (!discard_blocks(params.fd, offset, size, true /* force */)) { in PerformCommandErase()