Searched refs:discard_blocks (Results 1 – 2 of 2) sorted by relevance
/aosp12/art/compiler/optimizing/ |
H A D | code_sinking.cc | 125 const ArenaBitVector& discard_blocks, in AddInstruction() argument 129 if (!discard_blocks.IsBitSet(instruction->GetBlock()->GetBlockId()) && in AddInstruction() 138 const ArenaBitVector& discard_blocks, in AddInputs() argument 141 AddInstruction(input, processed_instructions, discard_blocks, worklist); in AddInputs() 147 const ArenaBitVector& discard_blocks, in AddInputs() argument 150 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs() 153 AddInputs(it.Current(), processed_instructions, discard_blocks, worklist); in AddInputs()
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/aosp12/bootable/recovery/updater/ |
H A D | blockimg.cpp | 195 static bool discard_blocks(int fd, off64_t offset, uint64_t size, bool force = false) { in discard_blocks() function 310 if (!discard_blocks(fd_, offset, current_range_left_)) { in SeekToOutputRange() 507 if (!discard_blocks(fd, offset, size)) { in WriteBlocks() 1293 if (!discard_blocks(params.fd, offset, size)) { in PerformCommandZero() 1471 if (!discard_blocks(params.fd, offset, size, true /* force */)) { in PerformCommandErase()
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