Searched refs:cx2 (Results 1 – 1 of 1) sorted by relevance
189 int cx2 = cy2; in triangleZBuffMin() local194 startx = start(cx2, fdy23, minx, startx, maxx); in triangleZBuffMin()198 cx2 -= (startx - minx) * fdy23; in triangleZBuffMin()202 endx = end(cx2, fdy23, startx, minx, endx); in triangleZBuffMin()