Searched refs:currentTexture (Results 1 – 6 of 6) sorted by relevance
118 currentTexture(-1), in PendingRelease()124 int currentTexture; member
196 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()199 int currentTexture; member
163 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()184 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()253 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()267 int currentTexture; member
299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()