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Searched refs:currentTexture (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/nativedisplay/include/surfacetexture/
H A DEGLConsumer.h118 currentTexture(-1), in PendingRelease()
124 int currentTexture; member
/aosp12/frameworks/native/services/surfaceflinger/
H A DBufferLayerConsumer.h196 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()
199 int currentTexture; member
H A DBufferLayerConsumer.cpp163 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()
184 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()
253 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
/aosp12/frameworks/native/libs/gui/include/gui/
H A DGLConsumer.h263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()
267 int currentTexture; member
/aosp12/frameworks/native/libs/nativedisplay/surfacetexture/
H A DEGLConsumer.cpp299 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
/aosp12/frameworks/native/libs/gui/
H A DGLConsumer.cpp430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()