Searched refs:currentNearKeysDistances (Results 1 – 2 of 2) sorted by relevance
88 NearKeysDistanceMap *currentNearKeysDistances = &nearKeysDistances[0]; in updateTouchPoints() local125 prevNearKeysDistances = currentNearKeysDistances; in updateTouchPoints()126 currentNearKeysDistances = tmp; in updateTouchPoints()130 prevNearKeysDistances = currentNearKeysDistances; in updateTouchPoints()131 currentNearKeysDistances = tmp; in updateTouchPoints()317 currentNearKeysDistances->clear(); in updateNearKeysDistances()335 const NearKeysDistanceMap *const currentNearKeysDistances, in isPrevLocalMin() argument344 const bool isCurrentNear = (itC == currentNearKeysDistances->end() in isPrevLocalMin()376 if (!isPrevLocalMin(currentNearKeysDistances, prevNearKeysDistances, in getPointScore()405 NearKeysDistanceMap *const currentNearKeysDistances, in pushTouchPoint() argument[all …]
117 NearKeysDistanceMap *const currentNearKeysDistances);118 static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,123 const NearKeysDistanceMap *const currentNearKeysDistances,131 const float sumAngle, NearKeysDistanceMap *const currentNearKeysDistances,