Searched refs:crossCorrection (Results 1 – 1 of 1) sorted by relevance
738 float crossCorrection = 0; in LvmEffect_limitLevel() local768 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()795 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in LvmEffect_limitLevel()