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Searched refs:crossCorrection (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
H A DEffectBundle.cpp738 float crossCorrection = 0; in LvmEffect_limitLevel() local
768 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()
795 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in LvmEffect_limitLevel()