Searched refs:createFramebufferImageIfNeeded (Results 1 – 6 of 6) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLFramebuffer.cpp | 60 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, in setNativeWindowBuffer()
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H A D | GLESRenderEngine.h | 78 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
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H A D | GLESRenderEngine.cpp | 1043 EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, in createFramebufferImageIfNeeded() function in android::renderengine::gl::GLESRenderEngine
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLFramebuffer.cpp | 57 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, in setNativeWindowBuffer()
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H A D | GLESRenderEngine.h | 82 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
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H A D | GLESRenderEngine.cpp | 987 EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, in createFramebufferImageIfNeeded() function in android::renderengine::gl::GLESRenderEngine
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