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Searched refs:createFramebufferImageIfNeeded (Results 1 – 6 of 6) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLFramebuffer.cpp60 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, in setNativeWindowBuffer()
H A DGLESRenderEngine.h78 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
H A DGLESRenderEngine.cpp1043 EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, in createFramebufferImageIfNeeded() function in android::renderengine::gl::GLESRenderEngine
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLFramebuffer.cpp57 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, in setNativeWindowBuffer()
H A DGLESRenderEngine.h82 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
H A DGLESRenderEngine.cpp987 EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, in createFramebufferImageIfNeeded() function in android::renderengine::gl::GLESRenderEngine