Searched refs:compileShaderLines (Results 1 – 1 of 1) sorted by relevance
345 static bool compileShaderLines(GLenum shaderType, const char* const* lines, in compileShaderLines() function398 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()404 result = compileShaderLines(GL_FRAGMENT_SHADER, in setUpShaders()