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Searched refs:compileShader (Results 1 – 9 of 9) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DGenericProgram.cpp51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile()
52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()
65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
H A DGenericProgram.h40 GLuint compileShader(GLuint type, const string src) const;
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DGenericProgram.cpp51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile()
52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile()
65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
H A DGenericProgram.h40 GLuint compileShader(GLuint type, const string src) const;
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
H A DGLHelper.java55 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram()
56 int fragmentShader = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentShaderSource); in createProgram()
186 private static int compileShader(int shaderType, String shaderSource) { in compileShader() method in GLHelper
/aosp12/frameworks/av/cmds/screenrecord/
H A DProgram.cpp117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram()
137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() function in Program
H A DProgram.h78 static status_t compileShader(GLenum shaderType, const char* src,
/aosp12/frameworks/native/cmds/flatland/
H A DGLHelper.cpp288 static bool compileShader(GLenum shaderType, const char* src, in compileShader() function
348 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
/aosp12/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp694 GLuint compileShader(GLenum shaderType, const GLchar *source) { in compileShader() function
729 GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); in initShaders()
731 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders()
735 compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); in initShaders()