Searched refs:compileShader (Results 1 – 9 of 9) sorted by relevance
/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | GenericProgram.cpp | 51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile() 52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile() 65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
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H A D | GenericProgram.h | 40 GLuint compileShader(GLuint type, const string src) const;
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | GenericProgram.cpp | 51 mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader); in compile() 52 mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader); in compile() 65 GLuint GenericProgram::compileShader(GLuint type, string src) const { in compileShader() function in android::renderengine::gl::GenericProgram
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H A D | GenericProgram.h | 40 GLuint compileShader(GLuint type, const string src) const;
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/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/ |
H A D | GLHelper.java | 55 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() 56 int fragmentShader = compileShader(GLES30.GL_FRAGMENT_SHADER, fragmentShaderSource); in createProgram() 186 private static int compileShader(int shaderType, String shaderSource) { in compileShader() method in GLHelper
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/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram() 121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); in createProgram() 137 status_t Program::compileShader(GLenum shaderType, const char* src, in compileShader() function in Program
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H A D | Program.h | 78 static status_t compileShader(GLenum shaderType, const char* src,
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/aosp12/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 288 static bool compileShader(GLenum shaderType, const char* src, in compileShader() function 348 bool result = compileShader(shaderType, src, outShader); in compileShaderLines()
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/aosp12/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.cpp | 694 GLuint compileShader(GLenum shaderType, const GLchar *source) { in compileShader() function 729 GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); in initShaders() 731 compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled in initShaders() 735 compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); in initShaders()
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