Searched refs:centery (Results 1 – 2 of 2) sorted by relevance
261 int centery = ch / 2; in drawLook() local270 centery - rad, in drawLook()272 centery + rad); in drawLook()
615 GLfloat centerx, GLfloat centery, GLfloat centerz, in gluLookAt() argument626 z[1] = eyey - centery; in gluLookAt()