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Searched refs:casterIsTranslucent (Results 1 – 17 of 17) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLShadowVertexGenerator.cpp32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument
41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.h61 bool casterIsTranslucent, const vec4& spotColor,
66 bool casterIsTranslucent,
H A DGLShadowVertexGenerator.h41 bool casterIsTranslucent, const vec4& ambientColor,
H A DGLSkiaShadowPort.cpp550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument
565 if (casterIsTranslucent) { in getAmbientShadowGeometry()
576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument
600 if (casterIsTranslucent) { in getSpotShadowGeometry()
H A DGLESRenderEngine.cpp1833 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLShadowVertexGenerator.cpp32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument
41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.h61 bool casterIsTranslucent, const vec4& spotColor,
66 bool casterIsTranslucent,
H A DGLShadowVertexGenerator.h41 bool casterIsTranslucent, const vec4& ambientColor,
H A DGLSkiaShadowPort.cpp550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument
565 if (casterIsTranslucent) { in getAmbientShadowGeometry()
576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument
600 if (casterIsTranslucent) { in getSpotShadowGeometry()
H A DGLESRenderEngine.cpp1739 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/
H A DLayerSettings.h127 bool casterIsTranslucent = false; member
182 lhs.length == rhs.length && lhs.casterIsTranslucent == rhs.casterIsTranslucent;
236 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
/aosp12/frameworks/native/libs/renderengine/include/renderengine/
H A DLayerSettings.h132 bool casterIsTranslucent = false; member
202 lhs.casterIsTranslucent == rhs.casterIsTranslucent;
270 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
/aosp12/frameworks/native/libs/renderengine/skia/
H A DCache.cpp112 layer.shadow.casterIsTranslucent = translucent; in drawShadowLayers()
H A DSkiaGLRenderEngine.cpp1291 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; in drawShadow()
/aosp12/frameworks/av/media/libstagefright/renderfright/tests/
H A DRenderEngineTest.cpp231 bool casterIsTranslucent) { in getShadowSettings()
238 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
/aosp12/frameworks/native/libs/renderengine/tests/
H A DRenderEngineTest.cpp397 bool casterIsTranslucent) { in getShadowSettings() argument
404 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
/aosp12/frameworks/native/services/surfaceflinger/
H A DLayer.cpp1996 state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); in prepareShadowClientComposition()