/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator() 51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
|
H A D | GLSkiaShadowPort.h | 61 bool casterIsTranslucent, const vec4& spotColor, 66 bool casterIsTranslucent,
|
H A D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
|
H A D | GLSkiaShadowPort.cpp | 550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument 565 if (casterIsTranslucent) { in getAmbientShadowGeometry() 576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument 600 if (casterIsTranslucent) { in getSpotShadowGeometry()
|
H A D | GLESRenderEngine.cpp | 1833 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator() 51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
|
H A D | GLSkiaShadowPort.h | 61 bool casterIsTranslucent, const vec4& spotColor, 66 bool casterIsTranslucent,
|
H A D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
|
H A D | GLSkiaShadowPort.cpp | 550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument 565 if (casterIsTranslucent) { in getAmbientShadowGeometry() 576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument 600 if (casterIsTranslucent) { in getSpotShadowGeometry()
|
H A D | GLESRenderEngine.cpp | 1739 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
H A D | LayerSettings.h | 127 bool casterIsTranslucent = false; member 182 lhs.length == rhs.length && lhs.casterIsTranslucent == rhs.casterIsTranslucent; 236 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
|
/aosp12/frameworks/native/libs/renderengine/include/renderengine/ |
H A D | LayerSettings.h | 132 bool casterIsTranslucent = false; member 202 lhs.casterIsTranslucent == rhs.casterIsTranslucent; 270 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
|
/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | Cache.cpp | 112 layer.shadow.casterIsTranslucent = translucent; in drawShadowLayers()
|
H A D | SkiaGLRenderEngine.cpp | 1291 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; in drawShadow()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/tests/ |
H A D | RenderEngineTest.cpp | 231 bool casterIsTranslucent) { in getShadowSettings() 238 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
|
/aosp12/frameworks/native/libs/renderengine/tests/ |
H A D | RenderEngineTest.cpp | 397 bool casterIsTranslucent) { in getShadowSettings() argument 404 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
|
/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1996 state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); in prepareShadowClientComposition()
|