Searched refs:canUsef16 (Results 1 – 1 of 1) sorted by relevance
414 bool canUsef16 = f16ExternalBuffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE; in primeShaderCache() local416 for (auto texture : canUsef16 ? texturesWithF16 : textures) { in primeShaderCache()