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Searched refs:canUsef16 (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/skia/
H A DCache.cpp414 bool canUsef16 = f16ExternalBuffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE; in primeShaderCache() local
416 for (auto texture : canUsef16 ? texturesWithF16 : textures) { in primeShaderCache()