Home
last modified time | relevance | path

Searched refs:buildShader (Results 1 – 8 of 8) sorted by relevance

/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DProgram.cpp32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
102 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
H A DProgram.h75 GLuint buildShader(const char* source, GLenum type);
/aosp12/frameworks/native/libs/renderengine/gl/
H A DProgram.cpp32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
111 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
H A DProgram.h75 GLuint buildShader(const char* source, GLenum type);
/aosp12/frameworks/native/services/surfaceflinger/tests/
H A DBufferGenerator.cpp227 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize()
232 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize()
271 GLuint buildShader(const char* source, GLenum type) const { in buildShader() function in android::Program
/aosp12/packages/screensavers/Basic/src/com/android/dreams/basic/
H A DColorsGLRenderer.java232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
235 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
262 private static int buildShader(String source, int type) { in buildShader() method in ColorsGLRenderer
/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
311 private static int buildShader(String source, int type) { in buildShader() method in GLTextureViewActivity.RenderThread
/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
264 private static int buildShader(String source, int type) { in buildShader() method in ImageFlipRenderThread