Searched refs:buildShader (Results 1 – 8 of 8) sorted by relevance
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | Program.cpp | 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() 33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program() 102 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
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H A D | Program.h | 75 GLuint buildShader(const char* source, GLenum type);
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/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | Program.cpp | 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() 33 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program() 111 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::renderengine::gl::Program
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H A D | Program.h | 75 GLuint buildShader(const char* source, GLenum type);
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/aosp12/frameworks/native/services/surfaceflinger/tests/ |
H A D | BufferGenerator.cpp | 227 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize() 232 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in initialize() 271 GLuint buildShader(const char* source, GLenum type) const { in buildShader() function in android::Program
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/aosp12/packages/screensavers/Basic/src/com/android/dreams/basic/ |
H A D | ColorsGLRenderer.java | 232 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() 235 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() 262 private static int buildShader(String source, int type) { in buildShader() method in ColorsGLRenderer
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/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() 311 private static int buildShader(String source, int type) { in buildShader() method in GLTextureViewActivity.RenderThread
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/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() 237 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram() 264 private static int buildShader(String source, int type) { in buildShader() method in ImageFlipRenderThread
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