Searched refs:batt_anim_ (Results 1 – 2 of 2) sorted by relevance
337 if (batt_anim_.num_cycles > 0 && batt_anim_.cur_cycle == batt_anim_.num_cycles) { in UpdateScreenState()347 disp_time = batt_anim_.frames[batt_anim_.cur_frame].disp_time; in UpdateScreenState()387 if (batt_anim_.num_frames == 0 || batt_anim_.cur_level < 0) { in UpdateScreenState()403 while (batt_anim_.cur_frame < batt_anim_.num_frames && in UpdateScreenState()404 (batt_anim_.cur_level < batt_anim_.frames[batt_anim_.cur_frame].min_level || in UpdateScreenState()405 batt_anim_.cur_level > batt_anim_.frames[batt_anim_.cur_frame].max_level)) { in UpdateScreenState()408 if (batt_anim_.cur_frame >= batt_anim_.num_frames) { in UpdateScreenState()662 batt_anim_.animation_file.c_str(), batt_anim_.num_frames); in InitAnimation()665 batt_anim_.text_clock.pos_y, batt_anim_.text_clock.color_r, batt_anim_.text_clock.color_g, in InitAnimation()666 batt_anim_.text_clock.color_b, batt_anim_.text_clock.color_a, in InitAnimation()[all …]
82 animation batt_anim_; variable