Searched refs:bandFactor1 (Results 1 – 1 of 1) sorted by relevance
756 float bandFactor1 = pContext->pBundledContext->bandGaindB[i] / 15.0; in LvmEffect_limitLevel() local759 if (bandFactor1 > 0 && bandFactor2 > 0) { in LvmEffect_limitLevel()761 bandFactor1 * bandFactor2 * LimitLevel_bandEnergyCrossCoefficient[i]; in LvmEffect_limitLevel()762 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()