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Searched refs:asset_path_utf8 (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/base/core/jni/
H A Dandroid_util_AssetManager.cpp447 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenAsset() local
448 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenAsset()
473 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenAssetFd() local
474 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenAssetFd()
493 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenNonAsset() local
494 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenNonAsset()
513 asset = assetmanager->OpenNonAsset(asset_path_utf8.c_str(), in NativeOpenNonAsset()
527 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenNonAssetFd() local
528 if (asset_path_utf8.c_str() == nullptr) { in NativeOpenNonAssetFd()
553 ScopedUtfChars asset_path_utf8(env, asset_path); in NativeOpenXmlAsset() local
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