Searched refs:assetDirs (Results 1 – 2 of 2) sorted by relevance
994 const Vector<const char*>& assetDirs = bundle->getAssetSourceDirs(); in slurpFromArgs() local995 const int AN = assetDirs.size(); in slurpFromArgs()997 FileType type = getFileType(assetDirs[i]); in slurpFromArgs()999 fprintf(stderr, "ERROR: asset directory '%s' does not exist\n", assetDirs[i]); in slurpFromArgs()1003 fprintf(stderr, "ERROR: '%s' is not a directory\n", assetDirs[i]); in slurpFromArgs()1007 String8 assetRoot(assetDirs[i]); in slurpFromArgs()1023 count, (count==1) ? "" : "s", assetDirs[i]); in slurpFromArgs()
179 …assetDirs := android.PathsWithOptionalDefaultForModuleSrc(ctx, a.aaptProperties.Asset_dirs, "asset…195 for i, dir := range assetDirs {208 assetDirStrings := assetDirs.Strings()