Searched refs:angleRadians (Results 1 – 3 of 3) sorted by relevance
101 private static float transformAngle(Matrix m, float angleRadians) { in transformAngle() argument106 v[0] = (float) Math.sin(angleRadians); in transformAngle()107 v[1] = (float) -Math.cos(angleRadians); in transformAngle()
41 float scale, float angleRadians); in process() argument
55 float transformAngle(const ui::Transform& transform, float angleRadians) { in transformAngle() argument58 float x = sinf(angleRadians); in transformAngle()59 float y = -cosf(angleRadians); in transformAngle()