/aosp12/frameworks/native/libs/renderengine/gl/ |
H A D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 35 mDrawAmbientShadow = ambientColor.a > 0.f; in GLShadowVertexGenerator() 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
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H A D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
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H A D | GLSkiaShadowPort.h | 67 const vec4& ambientColor);
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H A D | GLSkiaShadowPort.cpp | 551 const vec4& ambientColor) { in getAmbientShadowGeometry() argument 570 return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur, in getAmbientShadowGeometry()
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H A D | GLESRenderEngine.cpp | 1833 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
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/aosp12/frameworks/av/media/libstagefright/renderfright/gl/ |
H A D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 35 mDrawAmbientShadow = ambientColor.a > 0.f; in GLShadowVertexGenerator() 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
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H A D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
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H A D | GLSkiaShadowPort.h | 67 const vec4& ambientColor);
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H A D | GLSkiaShadowPort.cpp | 551 const vec4& ambientColor) { in getAmbientShadowGeometry() argument 570 return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur, in getAmbientShadowGeometry()
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H A D | GLESRenderEngine.cpp | 1739 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
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/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
H A D | LayerSettings.h | 109 vec4 ambientColor = vec4(); 180 return lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor && 231 *os << "\n .ambientColor = " << settings.ambientColor; in PrintTo()
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/aosp12/frameworks/native/libs/renderengine/include/renderengine/ |
H A D | LayerSettings.h | 114 vec4 ambientColor = vec4(); 199 return lhs.boundaries == rhs.boundaries && lhs.ambientColor == rhs.ambientColor && 265 *os << "\n .ambientColor = " << settings.ambientColor; in PrintTo()
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/aosp12/frameworks/base/libs/hwui/pipeline/skia/ |
H A D | ReorderBarrierDrawables.cpp | 206 SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha); in drawShadow() local 210 ambientColor, spotColor, in drawShadow()
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/aosp12/frameworks/native/libs/gui/ |
H A D | ISurfaceComposer.cpp | 1098 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings() argument 1107 std::vector<float> shadowConfig = {ambientColor.r, ambientColor.g, ambientColor.b, in setGlobalShadowSettings() 1108 ambientColor.a, spotColor.r, spotColor.g, in setGlobalShadowSettings() 2032 half4 ambientColor = {shadowConfig[0], shadowConfig[1], shadowConfig[2], in onTransact() local 2038 return setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, in onTransact()
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H A D | SurfaceComposerClient.cpp | 2185 status_t SurfaceComposerClient::setGlobalShadowSettings(const half4& ambientColor, in setGlobalShadowSettings() argument 2188 return ComposerService::getComposerService()->setGlobalShadowSettings(ambientColor, spotColor, in setGlobalShadowSettings()
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/aosp12/frameworks/native/libs/gui/include/gui/ |
H A D | ISurfaceComposer.h | 506 virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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H A D | SurfaceComposerClient.h | 256 static status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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/aosp12/frameworks/native/libs/renderengine/skia/ |
H A D | Cache.cpp | 74 .ambientColor = vec4(0, 0, 0, 0.00935997f), in drawShadowLayers()
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H A D | SkiaGLRenderEngine.cpp | 1295 getSkColor(settings.ambientColor), getSkColor(settings.spotColor), in drawShadow()
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/aosp12/frameworks/base/core/java/android/view/ |
H A D | SurfaceControl.java | 224 private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor, in nativeSetGlobalShadowSettings() argument 2635 public static void setGlobalShadowSettings(@Size(4) float[] ambientColor, in setGlobalShadowSettings() argument 2637 validateColorArg(ambientColor); in setGlobalShadowSettings() 2639 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
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/aosp12/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 1997 state.ambientColor *= casterAlpha; in prepareShadowClientComposition() 2000 if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) { in prepareShadowClientComposition()
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H A D | SurfaceFlinger.h | 708 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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/aosp12/frameworks/base/core/jni/ |
H A D | android_view_SurfaceControl.cpp | 1683 half4 ambientColor = half4(floatAmbientColor[0], floatAmbientColor[1], floatAmbientColor[2], in nativeSetGlobalShadowSettings() local 1692 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
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/aosp12/frameworks/av/media/libstagefright/renderfright/tests/ |
H A D | RenderEngineTest.cpp | 233 shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f}; in getShadowSettings()
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/aosp12/frameworks/native/libs/renderengine/tests/ |
H A D | RenderEngineTest.cpp | 399 shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f}; in getShadowSettings()
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