Searched refs:adjustedPositionX (Results 1 – 1 of 1) sorted by relevance
116 final float adjustedPositionX, adjustedPositionY; in scaleAndRotate() local118 adjustedPositionX = positionX + insets.top * scale; in scaleAndRotate()121 adjustedPositionX = positionX - insets.top * scale; in scaleAndRotate()126 .setPosition(leash, adjustedPositionX, adjustedPositionY) in scaleAndRotate()128 return newPipSurfaceTransaction(adjustedPositionX, adjustedPositionY, in scaleAndRotate()