Searched refs:absDeltaX (Results 1 – 5 of 5) sorted by relevance
59 float absDeltaX = Math.abs(ev.getX() - getDownMotionX()); in determineScrollingStart() local62 if (Float.compare(absDeltaX, 0f) == 0) return; in determineScrollingStart()64 float slope = absDeltaY / absDeltaX; in determineScrollingStart()67 if (absDeltaX > mTouchSlop || absDeltaY > mTouchSlop) { in determineScrollingStart()
134 final float absDeltaX = Math.abs(deltaX); in onInterceptTouchEvent() local138 && absDeltaY > (ERROR_FACTOR_MULTIPLIER * absDeltaX)) { in onInterceptTouchEvent()144 if (absDeltaX > mTouchSlop) { in onInterceptTouchEvent()
228 float absDeltaX = Math.abs(deltaX); in onInterceptTouchEvent() local236 && absDeltaY > (mErrorFactorMultiplier * absDeltaX)) { in onInterceptTouchEvent()246 if (absDeltaX > mTouchSlop) { in onInterceptTouchEvent()
269 int absDeltaX = Math.abs(x - mDownX); in handleTouchEvent() local
1087 float absDeltaX = Math.abs(deltaX); in determineScrollingStart() local1090 if (Float.compare(absDeltaX, 0f) == 0) return; in determineScrollingStart()1092 float slope = absDeltaY / absDeltaX; in determineScrollingStart()1095 if (absDeltaX > mTouchSlop || absDeltaY > mTouchSlop) { in determineScrollingStart()