Searched refs:TRIANGLES (Results 1 – 11 of 11) sorted by relevance
294 TRIANGLES = 0,346 * For TRIANGLES primitive the number of vertices must be a multiple of 3.348 * eg: If primitive is TRIANGLES, (V1, V2, V3) and (V4, V5, V6) form a triangle.
32 TRIANGLES = 0x0004, // GL_TRIANGLES enumerator
192 if (overlayMemDesc.overlayPrimitive == OverlayPrimitive::TRIANGLES && in VerifyOverlayData()
839 overlayMemDesc1.overlayPrimitive = OverlayPrimitive::TRIANGLES; in GetSampleOverlaysData()989 overlayMemDesc1.overlayPrimitive = OverlayPrimitive::TRIANGLES; in TEST_P()
631 .setPrimitive(Mesh::TRIANGLES) in fillRegionWithColor()1839 .setPrimitive(Mesh::TRIANGLES) in handleShadow()
570 .setPrimitive(Mesh::TRIANGLES) in fillRegionWithColor()1745 .setPrimitive(Mesh::TRIANGLES) in handleShadow()
1340 TRIANGLES(0), enumConstant
META-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
15018 enum_constant public static final android.graphics.Canvas.VertexMode TRIANGLES;
10697 enum_constant public static final android.graphics.Canvas.VertexMode TRIANGLES;