Searched refs:SkiaOpenGLPipeline (Results 1 – 7 of 7) sorted by relevance
47 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) in SkiaOpenGLPipeline() function in android::uirenderer::skiapipeline::SkiaOpenGLPipeline52 SkiaOpenGLPipeline::~SkiaOpenGLPipeline() { in ~SkiaOpenGLPipeline()56 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { in makeCurrent()66 Frame SkiaOpenGLPipeline::getFrame() { in getFrame()150 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { in createTextureLayer()155 void SkiaOpenGLPipeline::onContextDestroyed() { in onContextDestroyed()162 void SkiaOpenGLPipeline::onStop() { in onStop()168 bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) { in setSurface()192 bool SkiaOpenGLPipeline::isSurfaceReady() { in isSurfaceReady()196 bool SkiaOpenGLPipeline::isContextReady() { in isContextReady()[all …]
32 class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback {34 SkiaOpenGLPipeline(renderthread::RenderThread& thread);35 virtual ~SkiaOpenGLPipeline();
55 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()77 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()101 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()146 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()170 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()292 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()324 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()361 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()391 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()401 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()[all …]
539 auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread); in RENDERTHREAD_SKIA_PIPELINE_TEST()
58 pipeline = new skiapipeline::SkiaOpenGLPipeline(renderThread); in createTextureLayerUpdater()
82 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread)); in create()98 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor); in invokeFunctor()
561 "pipeline/skia/SkiaOpenGLPipeline.cpp",