Searched refs:ShaderParameter (Results 1 – 3 of 3) sorted by relevance
117 private abstract static class ShaderParameter { class in GLES20Canvas121 public ShaderParameter(String name) { in ShaderParameter() method in GLES20Canvas.ShaderParameter128 private static class UniformShaderParameter extends ShaderParameter {140 private static class AttributeShaderParameter extends ShaderParameter {152 private ShaderParameter[] mTextureParameters = {196 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()305 private void setPosition(ShaderParameter[] params, int offset) { in setPosition()402 ShaderParameter[] params = prepareTexture(texture); in drawTextureRect()410 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()411 ShaderParameter[] params; in prepareTexture()[all …]
181 private abstract static class ShaderParameter { class in GLES20Canvas185 public ShaderParameter(String name) { in ShaderParameter() method in GLES20Canvas.ShaderParameter192 private static class UniformShaderParameter extends ShaderParameter {216 ShaderParameter[] mDrawParameters = {221 ShaderParameter[] mTextureParameters = {228 ShaderParameter[] mOesTextureParameters = {235 ShaderParameter[] mMeshParameters = {544 private void setPosition(ShaderParameter[] params, int offset) { in setPosition()668 ShaderParameter[] params = prepareTexture(texture); in drawTextureRect()686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()[all …]