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Searched refs:ShaderParameter (Results 1 – 3 of 3) sorted by relevance

/aosp12/packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java117 private abstract static class ShaderParameter { class in GLES20Canvas
121 public ShaderParameter(String name) { in ShaderParameter() method in GLES20Canvas.ShaderParameter
128 private static class UniformShaderParameter extends ShaderParameter {
140 private static class AttributeShaderParameter extends ShaderParameter {
152 private ShaderParameter[] mTextureParameters = {
196 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { in assembleProgram()
305 private void setPosition(ShaderParameter[] params, int offset) { in setPosition()
402 ShaderParameter[] params = prepareTexture(texture); in drawTextureRect()
410 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()
411 ShaderParameter[] params; in prepareTexture()
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/aosp12/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java181 private abstract static class ShaderParameter { class in GLES20Canvas
185 public ShaderParameter(String name) { in ShaderParameter() method in GLES20Canvas.ShaderParameter
192 private static class UniformShaderParameter extends ShaderParameter {
216 ShaderParameter[] mDrawParameters = {
221 ShaderParameter[] mTextureParameters = {
228 ShaderParameter[] mOesTextureParameters = {
235 ShaderParameter[] mMeshParameters = {
544 private void setPosition(ShaderParameter[] params, int offset) { in setPosition()
668 ShaderParameter[] params = prepareTexture(texture); in drawTextureRect()
686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()
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/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java181 private abstract static class ShaderParameter { class in GLES20Canvas
185 public ShaderParameter(String name) { in ShaderParameter() method in GLES20Canvas.ShaderParameter
192 private static class UniformShaderParameter extends ShaderParameter {
216 ShaderParameter[] mDrawParameters = {
221 ShaderParameter[] mTextureParameters = {
228 ShaderParameter[] mOesTextureParameters = {
235 ShaderParameter[] mMeshParameters = {
544 private void setPosition(ShaderParameter[] params, int offset) { in setPosition()
668 ShaderParameter[] params = prepareTexture(texture); in drawTextureRect()
686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture()
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