Searched refs:STYLE_SOLID (Results 1 – 1 of 1) sorted by relevance
130 public static final int STYLE_SOLID = 0; field in RippleDrawable145 @IntDef({STYLE_SOLID, STYLE_PATTERNED})345 if (mState.mRippleStyle == STYLE_SOLID) { in setRippleActive()362 if (mState.mRippleStyle == STYLE_SOLID) { in setBackgroundActive()416 if (mState.mRippleStyle == STYLE_SOLID) { in setVisible()801 if (mState.mRippleStyle == STYLE_SOLID) { in draw()1103 if (mState.mRippleStyle == STYLE_SOLID) { in updateMaskShaderIfNeeded()1111 if (mState.mRippleStyle == STYLE_SOLID) { in updateMaskShaderIfNeeded()1124 && mState.mRippleStyle == STYLE_SOLID) { in getMaskType()1213 if (mMaskShader != null && mState.mRippleStyle == STYLE_SOLID) { in getRipplePaint()[all …]