Searched refs:STATE_PULL (Results 1 – 4 of 4) sorted by relevance
111 private static final int STATE_PULL = 1; field in EdgeEffect189 if (mState != STATE_PULL) { in onPull()192 mState = STATE_PULL; in onPull()235 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()377 case STATE_PULL: in update()
97 private static final int STATE_PULL = 1; field in EdgeAnimation137 mState = STATE_PULL; in onPull()153 if (mState == STATE_PULL) return true; in update()
198 private static final int STATE_PULL = 1; field in EdgeEffect353 if (mState != STATE_PULL) { in onPull()362 mState = STATE_PULL; in onPull()436 if (mState != STATE_PULL && mState != STATE_PULL_DECAY && edgeEffectBehavior == TYPE_GLOW) { in onPullDistance()439 mState = STATE_PULL; in onPullDistance()468 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { in onRelease()708 if (mState != STATE_PULL) { in update()727 case STATE_PULL: in update()
70088 Landroid/widget/EdgeEffect;->STATE_PULL:I