Searched refs:Reversing (Results 1 – 2 of 2) sorted by relevance
107 mStagingPlayState = PlayState::Reversing; in reverse()121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()131 mPlayState = PlayState::Reversing; in resolveStagingRequest()144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()182 mStagingPlayState == PlayState::Reversing) { in pushStaging()193 if (mPlayState == PlayState::Reversing) { in pushStaging()262 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime; in updatePlayTime()276 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()288 return mPlayState == PlayState::Reversing ? mPlayTime : mDuration - mPlayTime; in getRemainingPlayTime()
88 return mPlayState == PlayState::Running || mPlayState == PlayState::Reversing; in isRunning()122 Reversing, enumerator