Searched refs:Replayer (Results 1 – 5 of 5) sorted by relevance
/aosp12/frameworks/native/cmds/surfacereplayer/replayer/ |
H A D | Replayer.cpp | 50 std::atomic_bool Replayer::sReplayingManually(false); 52 Replayer::Replayer(const std::string& filename, bool replayManually, int numThreads, bool wait, in Replayer() function in Replayer 84 Replayer::Replayer(const Trace& t, bool replayManually, int numThreads, bool wait, nsecs_t stopHere) in Replayer() function in Replayer 102 status_t Replayer::replay() { in replay() 160 status_t Replayer::initReplay() { in initReplay() 197 void Replayer::waitForConsoleCommmand() { in waitForConsoleCommmand() 274 status_t Replayer::dispatchEvent(int index) { in dispatchEvent() 356 status_t Replayer::doSurfaceTransaction( in doSurfaceTransaction() 586 status_t Replayer::createSurfaceControl( in createSurfaceControl() 616 status_t Replayer::injectVSyncEvent( in injectVSyncEvent() [all …]
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H A D | README.md | 89 `#include <replayer/Replayer.h>` 93 `Replayer(std::string& filename, bool replayManually, int numThreads, bool wait, nsecs_t stopHere)` 94 `Replayer(Trace& trace, ... ditto ...)` 100 - wait - **False**: Replayer ignores waits in between increments 110 After initializing the Replayer call 129 The Replayer is composed of 5 components. 132 - The Replayer object (Replayer.cpp) 133 - The synchronization mechanism to signal threads within the Replayer (Event.cpp) 182 ###Replayer 260 The main exectuable reads in the command line arguments. Creates the Replayer using those [all …]
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H A D | Replayer.h | 55 class Replayer { 57 Replayer(const std::string& filename, bool replayManually = false, 59 Replayer(const Trace& trace, bool replayManually = false, int numThreads = DEFAULT_THREADS,
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H A D | Main.cpp | 105 android::Replayer r(filename, pauseBeginning, numThreads, wait, stopHere); in main()
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H A D | Android.bp | 15 "Replayer.cpp",
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