Searched refs:PushSourceCoords (Results 1 – 2 of 2) sorted by relevance
403 bool ShaderProgram::PushSourceCoords(float* coords) { in PushSourceCoords() function in android::filterfw::ShaderProgram501 if (PushSourceCoords(source_coords_) && PushTargetCoords(target_coords_)) { in Draw()536 if (PushSourceCoords(s) && PushTargetCoords(t)) { in DrawTiled()
454 bool PushSourceCoords(float* coords);