Searched refs:Matrix4x4 (Results 1 – 4 of 4) sorted by relevance
/aosp12/frameworks/rs/cpu_ref/ |
H A D | rsCpuRuntimeMath.cpp | 28 using android::renderscript::Matrix4x4; 84 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { in SC_MatrixInverse_4x4() 90 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { in SC_MatrixTranspose_4x4() 155 SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); in EXPORT_F32_FN_F32() 159 SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); in rsMatrixLoadScale() 163 SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixLoadTranslate() 167 SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); in rsMatrixRotate() 171 SC_MatrixScale((Matrix4x4 *) m, x, y, z); in rsMatrixScale() 175 SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); in rsMatrixTranslate() 190 return SC_MatrixInverse_4x4((Matrix4x4 *) m); in rsMatrixInverse() [all …]
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/aosp12/frameworks/rs/ |
H A D | rsMatrix4x4.cpp | 37 bool Matrix4x4::inverse() { in inverse() 79 bool Matrix4x4::inverseTranspose() { in inverseTranspose() 119 void Matrix4x4::transpose() { in transpose() 134 void Matrix4x4::loadIdentity() { in loadIdentity() 153 void Matrix4x4::load(const float *v) { in load() 157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load() 161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load() 180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load() 238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale() 255 Matrix4x4 temp; in loadMultiply() [all …]
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H A D | rsMatrix4x4.h | 27 struct Matrix4x4 : public rs_matrix4x4 { struct 65 Matrix4x4 tmp; in rotate() argument 70 Matrix4x4 tmp; in scale() argument 75 Matrix4x4 tmp; in translate() argument
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H A D | rsProgramVertex.cpp | 50 Matrix4x4 mvp; in setup() 52 Matrix4x4 t; in setup() 143 Matrix4x4 mvp; in transformToScreen() 144 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], in transformToScreen() 145 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); in transformToScreen() 222 Matrix4x4 m; in updateSize()
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