Searched refs:MAX_DEPTH (Results 1 – 3 of 3) sorted by relevance
50 private static final int MAX_DEPTH = 64; field in BlurStack55 private static final int DEPTH_SCALE = 256 / MAX_DEPTH;158 if (numBlendingLayers >= MAX_DEPTH) { in createFromDepthTransform()163 + blurStack.getDiskRadius(MAX_DEPTH)) / numBlendingLayers; in createFromDepthTransform()204 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()215 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; in computeDiskRadius()245 for (int depth = MIN_DEPTH; depth <= MAX_DEPTH; ++depth) { in computeDiskRadius()271 MAX_DEPTH - MIN_DEPTH + 1 - (frontFocalDepth - backFocalDepth); in generateOneLayerForEachDepth()405 if (frontFocalDepth == MAX_DEPTH) { in groupDepthLevelsInFrontOfFocus()[all …]
7 // g_kMaxDepthValue must be the same as BlurStack::MAX_DEPTH.
198 private static final int MAX_DEPTH = 50; field in Deep200 private static String strong[] = new String[MAX_DEPTH];201 private static WeakReference weak[] = new WeakReference[MAX_DEPTH];212 iter += MAX_DEPTH; in run()225 for (int i = 0; i < MAX_DEPTH; i++) in run()230 for (int i = 0; i < MAX_DEPTH; i++) { in run()237 System.out.println("Deep: iters=" + iter / MAX_DEPTH); in run()252 for (int i = 0; i < MAX_DEPTH; i++) { in checkStringReferences()306 if (depth+1 < MAX_DEPTH) in dive()