Searched refs:MAIN_THREAD (Results 1 – 1 of 1) sorted by relevance
141 #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) macro1295 schedule([=]() MAIN_THREAD { in disableExpensiveRendering()1339 schedule([=]() MAIN_THREAD { in setActiveColorMode()1371 static_cast<void>(schedule([=]() MAIN_THREAD { in setAutoLowLatencyMode()1381 static_cast<void>(schedule([=]() MAIN_THREAD { in setGameContentType()1445 return schedule([=]() MAIN_THREAD -> status_t { in setDisplayContentSamplingEnabled()1620 return ftl::chain(schedule([=]() MAIN_THREAD { in setDisplayBrightness()1822 static_cast<void>(schedule([=]() MAIN_THREAD { in setVsyncEnabled()4556 static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); in initializeDisplays()4676 schedule([=]() MAIN_THREAD { in setPowerMode()[all …]