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Searched refs:MAIN_THREAD (Results 1 – 1 of 1) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp141 #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) macro
1295 schedule([=]() MAIN_THREAD { in disableExpensiveRendering()
1339 schedule([=]() MAIN_THREAD { in setActiveColorMode()
1371 static_cast<void>(schedule([=]() MAIN_THREAD { in setAutoLowLatencyMode()
1381 static_cast<void>(schedule([=]() MAIN_THREAD { in setGameContentType()
1445 return schedule([=]() MAIN_THREAD -> status_t { in setDisplayContentSamplingEnabled()
1620 return ftl::chain(schedule([=]() MAIN_THREAD { in setDisplayBrightness()
1822 static_cast<void>(schedule([=]() MAIN_THREAD { in setVsyncEnabled()
4556 static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); in initializeDisplays()
4676 schedule([=]() MAIN_THREAD { in setPowerMode()
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