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Searched refs:InputDeviceContext (Results 1 – 25 of 37) sorted by relevance

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/aosp12/frameworks/native/services/inputflinger/reader/controller/
H A DPeripheralController.h31 explicit PeripheralController(InputDeviceContext& deviceContext);
45 inline InputDeviceContext& getDeviceContext() { return mDeviceContext; } in getDeviceContext()
47 InputDeviceContext& mDeviceContext;
52 explicit Battery(InputDeviceContext& context, const std::string& name, int32_t id) in Battery()
55 InputDeviceContext& context;
61 explicit Light(InputDeviceContext& context, const std::string& name, int32_t id, in Light()
65 InputDeviceContext& context;
82 explicit MonoLight(InputDeviceContext& context, const std::string& name, int32_t id, in MonoLight()
93 explicit RgbLight(InputDeviceContext& context, int32_t id, in RgbLight()
115 explicit MultiColorLight(InputDeviceContext& context, const std::string& name, int32_t id, in MultiColorLight()
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/aosp12/frameworks/native/services/inputflinger/reader/mapper/accumulator/
H A DTouchButtonAccumulator.h24 class InputDeviceContext; variable
31 void configure(InputDeviceContext& deviceContext);
32 void reset(InputDeviceContext& deviceContext);
H A DCursorScrollAccumulator.h24 class InputDeviceContext; variable
32 void configure(InputDeviceContext& deviceContext);
33 void reset(InputDeviceContext& deviceContext);
H A DCursorButtonAccumulator.h24 class InputDeviceContext; variable
31 void reset(InputDeviceContext& deviceContext);
H A DCursorScrollAccumulator.cpp28 void CursorScrollAccumulator::configure(InputDeviceContext& deviceContext) { in configure()
33 void CursorScrollAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
H A DSingleTouchMotionAccumulator.h24 class InputDeviceContext; variable
33 void reset(InputDeviceContext& deviceContext);
H A DTouchButtonAccumulator.cpp28 void TouchButtonAccumulator::configure(InputDeviceContext& deviceContext) { in configure()
37 void TouchButtonAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
H A DSingleTouchMotionAccumulator.cpp28 void SingleTouchMotionAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
H A DCursorButtonAccumulator.cpp28 void CursorButtonAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
/aosp12/frameworks/native/services/inputflinger/reader/mapper/
H A DMultiTouchInputMapper.h73 void configure(InputDeviceContext& deviceContext, size_t slotCount, bool usingSlotsProtocol);
74 void reset(InputDeviceContext& deviceContext);
95 explicit MultiTouchInputMapper(InputDeviceContext& deviceContext);
H A DInputMapper.h43 explicit InputMapper(InputDeviceContext& deviceContext);
47 inline InputDeviceContext& getDeviceContext() { return mDeviceContext; } in getDeviceContext()
94 InputDeviceContext& mDeviceContext;
H A DCursorInputMapper.h39 void reset(InputDeviceContext& deviceContext);
56 explicit CursorInputMapper(InputDeviceContext& deviceContext);
H A DMultiTouchInputMapper.cpp41 void MultiTouchMotionAccumulator::configure(InputDeviceContext& deviceContext, size_t slotCount, in configure()
51 void MultiTouchMotionAccumulator::reset(InputDeviceContext& deviceContext) { in reset()
225 MultiTouchInputMapper::MultiTouchInputMapper(InputDeviceContext& deviceContext) in MultiTouchInputMapper()
H A DSingleTouchInputMapper.h27 explicit SingleTouchInputMapper(InputDeviceContext& deviceContext);
H A DSwitchInputMapper.h26 explicit SwitchInputMapper(InputDeviceContext& deviceContext);
H A DExternalStylusInputMapper.h30 explicit ExternalStylusInputMapper(InputDeviceContext& deviceContext);
H A DRotaryEncoderInputMapper.h27 explicit RotaryEncoderInputMapper(InputDeviceContext& deviceContext);
H A DVibratorInputMapper.h26 explicit VibratorInputMapper(InputDeviceContext& deviceContext);
H A DSwitchInputMapper.cpp23 SwitchInputMapper::SwitchInputMapper(InputDeviceContext& deviceContext) in SwitchInputMapper()
H A DExternalStylusInputMapper.cpp26 ExternalStylusInputMapper::ExternalStylusInputMapper(InputDeviceContext& deviceContext) in ExternalStylusInputMapper()
H A DSingleTouchInputMapper.cpp21 SingleTouchInputMapper::SingleTouchInputMapper(InputDeviceContext& deviceContext) in SingleTouchInputMapper()
H A DJoystickInputMapper.h26 explicit JoystickInputMapper(InputDeviceContext& deviceContext);
H A DInputMapper.cpp25 InputMapper::InputMapper(InputDeviceContext& deviceContext) : mDeviceContext(deviceContext) {} in InputMapper()
/aosp12/frameworks/native/services/inputflinger/reader/
H A DInputDevice.cpp147 std::unique_ptr<InputDeviceContext> contextPtr(new InputDeviceContext(*this, eventHubId)); in addEventHubDevice()
242 for_each_subdevice([this](InputDeviceContext& context) { in configure()
260 for_each_subdevice([this](InputDeviceContext& context) { in configure()
273 [&keyboardLayout, &shouldBumpGeneration](InputDeviceContext& context) { in configure()
600 InputDeviceContext::InputDeviceContext(InputDevice& device, int32_t eventHubId) in InputDeviceContext() function in android::InputDeviceContext
607 InputDeviceContext::~InputDeviceContext() {} in ~InputDeviceContext()
/aosp12/frameworks/native/services/inputflinger/reader/include/
H A DInputDevice.h40 class InputDeviceContext; variable
163 using DevicePair = std::pair<std::unique_ptr<InputDeviceContext>, MapperVector>;
208 inline void for_each_subdevice(std::function<void(InputDeviceContext&)> f) { in for_each_subdevice()
239 class InputDeviceContext {
241 InputDeviceContext(InputDevice& device, int32_t eventHubId);
242 ~InputDeviceContext();

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