Searched refs:INFLEXION (Results 1 – 4 of 4) sorted by relevance
103 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in Scroller106 private static final float P1 = START_TENSION * INFLEXION;107 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);482 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()
581 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in OverScroller.SplineOverScroller584 private static final float P1 = START_TENSION * INFLEXION;585 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);775 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * mPhysicalCoeff)); in getSplineDeceleration()
589 private static final float INFLEXION = 0.35f; // Tension lines cross at (INFLEXION, 1) field in OverScroller.SplineOverScroller592 private static final float P1 = START_TENSION * INFLEXION;593 private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION);785 return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF)); in getSplineDeceleration()
71818 Landroid/widget/OverScroller$SplineOverScroller;->INFLEXION:F