Searched refs:GlobalSessionMemory (Results 1 – 1 of 1) sorted by relevance
80 SessionContext GlobalSessionMemory[LVM_MAX_SESSIONS]; variable216 if (GlobalSessionMemory[sessionNo].bBundledEffectsEnabled == LVM_FALSE) { in EffectCreate()220 GlobalSessionMemory[sessionNo].bBundledEffectsEnabled = LVM_TRUE; in EffectCreate()221 GlobalSessionMemory[sessionNo].pBundledContext = new BundledEffectContext; in EffectCreate()277 pSessionContext = &GlobalSessionMemory[pContext->pBundledContext->SessionNo]; in EffectCreate()455 GlobalSessionMemory[i].bBundledEffectsEnabled = LVM_FALSE; in LvmGlobalBundle_init()456 GlobalSessionMemory[i].bVolumeInstantiated = LVM_FALSE; in LvmGlobalBundle_init()457 GlobalSessionMemory[i].bEqualizerInstantiated = LVM_FALSE; in LvmGlobalBundle_init()458 GlobalSessionMemory[i].bBassInstantiated = LVM_FALSE; in LvmGlobalBundle_init()459 GlobalSessionMemory[i].bVirtualizerInstantiated = LVM_FALSE; in LvmGlobalBundle_init()[all …]