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Searched refs:GameRotationVector (Results 1 – 5 of 5) sorted by relevance

/aosp12/hardware/invensense/6515/libsensors_iio/
H A DMPLSensor.cpp1513 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
2813 if (!mEnabledTime[GameRotationVector] || !(s->timestamp > mEnabledTime[GameRotationVector])) {
3168 what = GameRotationVector;
3252 case GameRotationVector:
3392 what = GameRotationVector;
3517 case GameRotationVector:
5292 list[GameRotationVector].resolution = .00001;
5293 list[GameRotationVector].maxRange = 1.0;
5294 list[GameRotationVector].minDelay = 5000;
5935 case GameRotationVector:
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H A Dsensors.h72 GameRotationVector, enumerator
H A DMPLSensor.h78 (1 << GameRotationVector) \
/aosp12/hardware/invensense/65xx/libsensors_iio/
H A DMPLSensor.cpp102 (1 << GameRotationVector) \
1438 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
2835 what = GameRotationVector; in enable()
2913 case GameRotationVector: in enable()
3042 what = GameRotationVector; in getHandle()
3163 case GameRotationVector: in setDelay()
4928 list[GameRotationVector].resolution = .00001; in fillGRV()
4929 list[GameRotationVector].maxRange = 1.0; in fillGRV()
4930 list[GameRotationVector].minDelay = 5000; in fillGRV()
5525 case GameRotationVector: in batch()
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H A DMPLSensor.h188 GameRotationVector, enumerator