Searched refs:GameRotationVector (Results 1 – 5 of 5) sorted by relevance
1513 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()2813 if (!mEnabledTime[GameRotationVector] || !(s->timestamp > mEnabledTime[GameRotationVector])) {3168 what = GameRotationVector;3252 case GameRotationVector:3392 what = GameRotationVector;3517 case GameRotationVector:5292 list[GameRotationVector].resolution = .00001;5293 list[GameRotationVector].maxRange = 1.0;5294 list[GameRotationVector].minDelay = 5000;5935 case GameRotationVector:[all …]
72 GameRotationVector, enumerator
78 (1 << GameRotationVector) \
102 (1 << GameRotationVector) \1438 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()2835 what = GameRotationVector; in enable()2913 case GameRotationVector: in enable()3042 what = GameRotationVector; in getHandle()3163 case GameRotationVector: in setDelay()4928 list[GameRotationVector].resolution = .00001; in fillGRV()4929 list[GameRotationVector].maxRange = 1.0; in fillGRV()4930 list[GameRotationVector].minDelay = 5000; in fillGRV()5525 case GameRotationVector: in batch()[all …]
188 GameRotationVector, enumerator