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Searched refs:GL_TEXTURE_WRAP_R (Results 1 – 15 of 15) sorted by relevance

/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
H A Dglengine.cpp146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/
H A Dglengine.cpp167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/
H A Dglengine.cpp146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/
H A Dglengine.cpp146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/
H A Dglengine.cpp146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/
H A Dglengine.cpp146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java43 public static final int GL_TEXTURE_WRAP_R = 0x8072; field in GLES30
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES30Header.java-if43 public static final int GL_TEXTURE_WRAP_R = 0x8072;
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h692 #define GL_TEXTURE_WRAP_R 0x8072 macro
H A Dgl31.h694 #define GL_TEXTURE_WRAP_R 0x8072 macro
H A Dgl32.h694 #define GL_TEXTURE_WRAP_R 0x8072 macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in467 GL_ENUM(0x8072,GL_TEXTURE_WRAP_R)
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt29638 field public static final int GL_TEXTURE_WRAP_R = 32882; // 0x8072
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt20584 field public static final int GL_TEXTURE_WRAP_R = 32882; // 0x8072