/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
H A D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/ |
H A D | glengine.cpp | 164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 171 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 308 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/ |
H A D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/ |
H A D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/ |
H A D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/ |
H A D | glengine.cpp | 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture() 147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture() 148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture() 150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture() 287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
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/aosp12/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES30.java | 42 public static final int GL_TEXTURE_3D = 0x806F; field in GLES30
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/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES30Header.java-if | 42 public static final int GL_TEXTURE_3D = 0x806F;
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/aosp12/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 691 #define GL_TEXTURE_3D 0x806F macro
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H A D | gl31.h | 693 #define GL_TEXTURE_3D 0x806F macro
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H A D | gl32.h | 693 #define GL_TEXTURE_3D 0x806F macro
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/aosp12/frameworks/native/opengl/libs/ |
H A D | enums.in | 466 GL_ENUM(0x806F,GL_TEXTURE_3D)
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/aosp12/frameworks/native/opengl/include/GLES2/ |
H A D | gl2ext.h | 1934 #define GL_TEXTURE_3D 0x806F macro
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/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
H A D | android-28.jar | META-INF/
META-INF/MANIFEST.MF
javax/
javax/net/
javax/ ... |
/aosp12/frameworks/base/core/api/ |
H A D | current.txt | 29623 field public static final int GL_TEXTURE_3D = 32879; // 0x806f
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/aosp12/frameworks/opt/setupwizard/tools/docs/ |
H A D | android-22.txt | 20569 field public static final int GL_TEXTURE_3D = 32879; // 0x806f
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