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Searched refs:GL_TEXTURE_3D (Results 1 – 16 of 16) sorted by relevance

/aosp12/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
H A Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/hardware/qcom/display/msm8998/gpu_tonemapper/
H A Dglengine.cpp164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
165 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
166 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
167 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
168 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
169 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
171 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
308 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/hardware/qcom/display/msm8909/gpu_tonemapper/
H A Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/hardware/qcom/sdm845/display/gpu_tonemapper/
H A Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/hardware/qcom/sm7250/display/gpu_tonemapper/
H A Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/hardware/qcom/sm8150/display/gpu_tonemapper/
H A Dglengine.cpp143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture()
144 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
145 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
146 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)); in engine_load3DTexture()
147 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in engine_load3DTexture()
148 GL(glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in engine_load3DTexture()
150 GL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, sz, sz, sz, 0, GL_RGBA, in engine_load3DTexture()
287 GL(glBindTexture(GL_TEXTURE_3D, id)); in engine_set3DInputBuffer()
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java42 public static final int GL_TEXTURE_3D = 0x806F; field in GLES30
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES30Header.java-if42 public static final int GL_TEXTURE_3D = 0x806F;
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h691 #define GL_TEXTURE_3D 0x806F macro
H A Dgl31.h693 #define GL_TEXTURE_3D 0x806F macro
H A Dgl32.h693 #define GL_TEXTURE_3D 0x806F macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in466 GL_ENUM(0x806F,GL_TEXTURE_3D)
/aosp12/frameworks/native/opengl/include/GLES2/
H A Dgl2ext.h1934 #define GL_TEXTURE_3D 0x806F macro
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt29623 field public static final int GL_TEXTURE_3D = 32879; // 0x806f
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt20569 field public static final int GL_TEXTURE_3D = 32879; // 0x806f