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Searched refs:GL_POINTS (Results 1 – 18 of 18) sorted by relevance

/aosp12/frameworks/rs/driver/
H A DrsdMeshObj.cpp192 case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; in updateGLPrimitives()
/aosp12/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java165 int GL_POINTS = 0x0000; field
/aosp12/frameworks/native/opengl/tools/glgen/stubs/jsr239/
H A DGL10Header.java-if164 int GL_POINTS = 0x0000;
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java167 public static final int GL_POINTS = 0x0000; field in GLES10
H A DGLES20.java33 public static final int GL_POINTS = 0x0000; field in GLES20
H A DGLLogWrapper.java588 case GL_POINTS: in getBeginMode()
/aosp12/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h91 #define GL_POINTS 0x0000 macro
/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if167 public static final int GL_POINTS = 0x0000;
H A DGLES20Header.java-if33 public static final int GL_POINTS = 0x0000;
/aosp12/frameworks/native/opengl/include/GLES/
H A Dgl.h80 #define GL_POINTS 0x0000 macro
/aosp12/frameworks/native/opengl/include/GLES2/
H A Dgl2.h87 #define GL_POINTS 0x0000 macro
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h87 #define GL_POINTS 0x0000 macro
H A Dgl31.h89 #define GL_POINTS 0x0000 macro
H A Dgl32.h89 #define GL_POINTS 0x0000 macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in1 GL_ENUM(0x0000,GL_POINTS)
/aosp12/frameworks/base/tools/aapt2/integration-tests/CommandTests/
H A Dandroid-28.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/net/ javax/ ...
/aosp12/frameworks/base/core/api/
H A Dcurrent.txt28198 field public static final int GL_POINTS = 0; // 0x0
29085 field public static final int GL_POINTS = 0; // 0x0
57321 field public static final int GL_POINTS = 0; // 0x0
/aosp12/frameworks/opt/setupwizard/tools/docs/
H A Dandroid-22.txt19146 field public static final int GL_POINTS = 0; // 0x0
20033 field public static final int GL_POINTS = 0; // 0x0
52068 field public static final int GL_POINTS = 0; // 0x0