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Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 25 of 31) sorted by relevance

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/aosp12/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A Dcommon.cpp245 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
288 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A DGLES10Header.java-if143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
H A DGLES20Header.java-if142 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
/aosp12/frameworks/base/opengl/java/android/opengl/
H A DETC1Util.java99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0); in isETC1Supported()
H A DGLES10.java143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES10
H A DGLES20.java142 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in GLES20
H A DGLLogWrapper.java652 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getIntegerStateName()
691 mgl.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, buffer, 0); in getIntegerStateSize()
716 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getIntegerStateSize()
/aosp12/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES31Ext.cpp269 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
312 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES32.cpp268 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
311 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES10.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES11.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dcom_google_android_gles_jni_GLImpl.cpp144 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); in getNumCompressedTextureFormats()
1367 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__I_3II()
1368 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__I_3II()
1742 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1743 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
H A Dandroid_opengl_GLES11Ext.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES31.cpp268 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
311 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
H A Dandroid_opengl_GLES20.cpp270 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
313 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); in getNeededCount()
/aosp12/frameworks/native/opengl/tools/glgen/specs/jsr239/
H A Dglspec-checks10 …_BUFFER_BINDING,GL_NORMAL_ARRAY_STRIDE,GL_NORMAL_ARRAY_TYPE,GL_NUM_COMPRESSED_TEXTURE_FORMATS,GL_P…
/aosp12/frameworks/native/opengl/tools/glgen/stubs/jsr239/
H A DGLCHeader.cpp143 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
H A DGL10Header.java-if140 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
/aosp12/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field
/aosp12/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/aosp12/frameworks/native/opengl/include/GLES/
H A Dgl.h237 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/aosp12/frameworks/native/opengl/include/GLES2/
H A Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/aosp12/frameworks/native/opengl/include/GLES3/
H A Dgl3.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/aosp12/frameworks/native/opengl/libs/
H A Denums.in155 GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)

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